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    My Visit to Audiophile Style HQ — Another Take on Immersive vs. 2ch Audio

     

     

    Audio: Listen to this article.

     

     

    My Visit to Audiophile Style HQ — Another Take on Immersive vs. 2ch Audio


    Rajiv Arora

     


    I have been wanting to visit @The Computer Audiophile Chris’s audio lair for several years, but it was only recently that the stars actually aligned, and I got to spend a full and enjoyable day there, listening to his epic immersive system.


    It’s great enough to visit a 2-channel system of this caliber, with Wilson Alexia V speakers, Constellation Audio preamp and monoblocks, and DACs like the EMM DV2 and the T+A DAC-200, but once you add in the all-Wilson 7.1.4 speakers and the other goodies that Chris has installed, and been writing about this past year, we enter uncharted territory! I’m not sure how many other immersive audio-only systems of this caliber are out there in the wild. I suspect Chris’s system is one of a kind, so I was very excited and curious to experience it. 

     


    The Room


    I’ve seen pictures of Chris’s room in his articles, but being there in person makes you realize that it is a challenging space. Golden ratio, it ain’t. As he described in a series of articles some years ago, Chris put a lot of work into room treatments and room correction EQ, so I would be hearing the benefit of all his efforts. First, some pictures.
     

     

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    The gorgeous Wison Alexia V’s, with a Watch center channel speaker standing guard, ready for immersive duty!


      

     

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    The side, rear, and ceiling Wilson Alida speakers and room layout. In the distance, a rare glimpse of the reclusive Computer Audiophile, in his natural habitat. 

     

     


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    Goodies lined up (left to right): Constellation monoblock, preamp, EMM and T+A DACs, Merging HAPI DAC, Brooklyn surround amps, Wilson Lōkē sub, and a Wilson Alida surround speaker. The full system list is maintained here: https://audiophile.style/system

     


    Listening Impressions


    Effectiveness of room treatments and EQ


    We started the day with me seated in the listening chair, and Chris playing me some of his favorite tracks. This wasn’t critical listening, it was just for me to acclimate to the environment, the room, and the equipment. We played a mix of Atmos, other surround formats, and 2ch music.


    From the get go, I was struck by how much better the sound quality I was hearing was compared to what I was expecting from the look of the space. The Wilson Alexia’s are one of my favorite speakers. While I had not heard the V’s before, I immediately heard the excellent instrument placement. Tonally, the sound was just stellar, sounding very natural and organic. Bass was deep and impactful, without any boominess or obvious room modes.


    In the time domain, transients were crisp and fast, with no hint of smearing from excessive reverb. I’m no expert on evaluating rooms, but one of the things I listen for in any setup is the front to back depth of the soundstage. Especially on the 2-channel orchestral tracks (more on this later), Chris’s setup had this in spades. The extent to which I could hear the positioning of instrument groups from front to back was really fantastic. It is one of the most important aspects of imaging and listening satisfaction for me.

     


    Immersive Music Listening


    Once I’d familiarized myself with the sonics of the system and the space, it was time for the main event: listening to immersive music. We broke this session up into 3 sections: first we listened to lossy Atmos music from Apple Music, then lossless TrueHD Atmos, encoded at 24/48, and finally some lossless DXD (24/352.8) discrete immersive tracks from the 2L label.


    The lossy Atmos session was perhaps the most realistic gauge of the typical immersive music experience, as this is the format where the largest amount of actual music is available, and the format delivered by Apple Music. Perhaps not surprisingly, this experience ranged from ho-hum to sublime. 


    image2.jpgIn the latter category, Chris fired up Elton John’s Rocket Man. While not something I listen to very often, this song is intensely familiar to me and, I suspect, half the humans on the planet. The track starts off fairly conventionally. Elton John and his piano are portrayed very nicely up in front. But what immediately grabbed me was the ambience, and sense of space. As the track builds, other instruments emerge from around you, but my jaw dropped at the first crescendo around the 1 min mark, when the chorus kicks in from behind. The sense of envelopment, of being surrounded by the players was quite intoxicating. Not to mention the vertical sounds of the actual rockets. I could tell from Chris’s knowing smirk that he’d demoed this many times before, and yeah – it was impressive!  
      

    image7.jpgOther tracks were not as impressive. I fired up Blomstedt’s recent release of the Schubert 8th and 9th. This has quickly become one of my favorite versions of these symphonies. On the lossy Atmos mix, I heard a mix of good and bad. The good was – again – an increase in ambience, a sense of spaciousness that transcended the physical listening room. That is something the 2ch mix does not do as well. The bad was a noticeable loss of resolution. Transients were smeared, instruments were hard to disambiguate, massed violins sounder like a homogenous blob. Perhaps the most disappointing was a lack of front to back depth in the sound stage. It seemed like the Atmos mix was rendering ambience very well, but not necessarily enhancing the soundstage in the way I would have valued. Well, perhaps this was an artifact of compression.
      

    image1.jpgWe then moved to a collection of lossless mixes that Chris had on his local storage. We fired up another of our favorites, Esa-Pekka Salonen and the LA Philharmonic’s rendition of the Rite of Spring on DG. Ah, this was better. Gone were those smearing effects from compression. Transients were nice and crisp, and the soundscape was expansive and detailed. However, here again, I felt I was trading off ambience for soundstage depth. The sense of being present in the hall was really quite impressive. But the soundstage depth was not particularly deep. There was a foreshortening going on, while on the other hand, I got a much more palpable sense of my surroundings, and of the hall. But these are not things I value quite as much.


    Finally, Chris fired up a demo track from 2L that was 12 channel DXD. Unfortunately, my notes don’t record the name of the piece, but it doesn’t matter, as it was up to the best standards of 2L recordings. This was a truly impressive experience, because the mix placed the listener in the center of the action. To have well-recorded music reproduced at full resolution all around me was quite spectacular. I wish my visit had occurred after Chris had received the 5.1.4 DXD version of 2L’s Magnificat, which is by far my favorite 2L recording. I’m sure a 10-ch DXD rendition of this amazing album must be a real treat on this system.

     


    2-channel Listening


    As much as I would have liked to spend the whole day with immersive music, our time was limited before Chris’s parental duties kicked in, so we switched to 2-channel listening, as this was a format I was more familiar with, and I wanted to try out several things on his system.

     


    Baseline with the Merging DAC


    Until now, we had been listening to 12 discrete channels where the DAC duties were being handled by the Merging HAPI MkII DAC. To recalibrate my ears, we kept this DAC in place, only this time with conventional 2ch music, playing to Alexia V’s through the Constellation pre and monoblocks. For this session, we used a selection of tracks I had brought with me, both in native resolutions, as well as upsampled to 32/16FS with PGGB-256 (see upsampling section.) These included the Schubert and Stravinsky albums mentioned earlier, as well as several others.


     Listening to the Blomstedt Schubert album in 2ch lossless 24/96 after the lossy Atmos was quite illuminating. On the one hand, the 2ch mix did not convey that sense of ambience and space that the Atmos mix did. On the other hand, soundstage depth, instrument timbre and texture were so much better on the 2ch mix.


    On the Stravinsky, we were going from the lossless Atmos mix with 24/48 resolution per channel to the 2ch 24/96 mix. This was a better indicator of what a surround mix adds without the downsides of compression. Certainly, here again, there was a loss of space and ambience, but was it a crushing loss? Not to me. My focus is on the stage, and I place the most value on how the musicians and instruments sound and are rendered.

     


    Moving up to the T+A DAC-200


    Staying in the 2ch realm, we now moved up the scale of quality and price to the T+A DAC-200 that Chris had reviewed some time ago. The original plan was to continue on to Chris’s reference EMM Labs DV2 DAC, and if I was lucky, the Rossini Apex would have arrived in time for my visit. However, that did not happen, and we even ran out of time to fire up the EMM as well. Time flies when you’re having fun! 


    Still, the T+A answered most of my questions for me, and gave me much to ponder.


    First, let me say, the DAC-200 is a very impressive DAC! It draws you in from the first note, and never puts a foot wrong. We first listened to tracks in their native resolution, using the DAC’s builtin BEZ 2 (Bezier) oversampling filter. Both Chris and I liked this filter the best of the builtin options.


    Listening to the same tracks again, the step up in quality from the Merging HAPI MkII to the DAC-200 was immediately obvious. There was a growth in the soundstage, which became deeper and more expansive. Instruments were more realistic and the overall sound was natural and organic. Now I was really hearing the Alexia V’s sing! 
      

    image6.jpgOn the title track from TOOL’s Fear Inoculum, you want to hear a deep, dense wall of sound, and this is exactly what the DAC-200 was giving us. I should mention at this point that we were running pure 2ch, without EQ or subs in the mix. They were not missed at all. The Alexia V’s were growling with aplomb, although as I write this I find myself wondering: does anything actually growl with aplomb?!


      

    image4.jpgAnother of my favorite albums is Susanna Mälkki’s BIS recording of Bartok’s Music for Strings, Percussion, and Celesta with the Helsinki Philharmonic. The last movement really tests a system’s ability to reproduce percussion, and on Chris’s system with the DAC-200, this was spectacular. Compared to the Merging HAPI MkII, the intricate rhythms of the celesta and the tympani were much better articulated and easy to follow, as well as being more textured and palpable.

     

     

    DSD Upsampling with HQPlayer


    As impressive as the DAC-200 was sounding on native 2ch material, we were still only driving it in 3rd gear, so to speak, as were using the inbuilt oversampling filter. As Chris’s review highlighted, the DAC-200 really scales well with upstream upsampling.


    We first tested with real-time upsampling all the test tracks to DSD256 with HQPlayer, using Chris’s preferred settings (poly-sync-gauss-long (1x), poly-sync-gauss-hires-lp (Nx), and the ASDM7ECv2 modulator). The DAC-200 has dedicated PCM and DSD pipelines, and in keeping with previous T+A DACs, the DSD pipeline uses pure 1-bit processing. In this scenario, we set the DAC-200 to the NOS2 (no oversampling) mode. Chris’s CAPS Twenty server did the heavy lifting, as upsampling PCM to DSD256 in real-time is a computing resource-intensive operation.


    Technicalities aside, the upsampled DSD256 tracks supplied another large step up in sound quality. The sound was more lustrous and refined, with excellent bass heft. There was a real sense of space and ease, as if the music had been freed and allowed to breathe. Another word that kept coming to mind is natural. Just lovely.

     


    PCM Upsampling to 32/16FS with PGGB-256


    The DAC-200’s PCM pipeline also scales very well, and we exploited this by playing the same demo tracks, this time pre-usampled to 32/16FS (705.6k or 768k) using the latest PGGB-256. In this scenario too, the DAC-200 is configured in NOS2 mode, and PGGB-256 is doing the upsampling to 16FS in software. The mechanics here are different, as all the heavy computational work is done ahead of time, and offline, so playback is as lightweight as native files. It does mean the playback files are very large uncompressed WAV files.


    These upsampled PGGB-256 files were the highlight of the day! Compared to the native files, the improvement was huge. All the refinement and luster we heard going up to DSD256 with HQPlayer was now accompanied by an increase in transparency. Instruments snapped into focus, and on the Bartok track, for example, the texture and articulation, the leading edges, of the percussion strokes was extraordinary.


    Comparing the PGGB-256 Stravinsky 2ch mix on the DAC-200 to the lossless 24/48 12-channel Atmos mix on the Merging HAPI MkII really distilled the immersive vs. 2ch question. One the one hand, the Atmos mix enveloped you with the ambience of the venue, and the sense of being there. On the other hand, the sheer SQ from PGGB-256 and the DAC-200 on the 2-channel mix, especially in the soundstage depth and instrument realism, was just more compelling for me!


    What an amazing day of listening this was.

     


    Reflections on what I heard


    Fortunately for me, my visit to AS HQ allowed me to hear both what a state of the art immersive sound system is capable of, as well as what a well-set-up world-class 2-channel system can sound like. Being able to experience both these aspects of music listening in a single day was an incredible experience!


    For certain genres, and for certain mixes, experiencing immersive audio of this quality takes you into a new realm, from which there is no going back. Mixes like Elton John and the 2L Atmos DXD have to be experienced to be believed. Genres like rock, pop, jazz, and even chamber music can sound incredible with the right mix, that palpably places you in the performance space, in a way that 2ch stereo just cannot.


    For orchestral symphonic music though, a different equation applies. I found the 2ch mixes to be more compelling, as they allowed for the use of an even better DAC. And what this supplies you is an increase in instrument realism, placement, and timbre, and expanding the soundstage in the dimension that really matters: depth. What I was hearing on the 2ch PGGB-256 upsampled mixes of the Stravinsky and the Schubert, played back on the T+A DAC-200 was far more compelling (to me) than the Atmos mixes played back on the Merging HAPI MkII.


    This of course begs the question: could you get the best of both worlds with an array of 6 DAC-200’s (or Rossini Apexes!) to handle the 12 channels of an Atmos mix? Maybe so, but this starts to become a very costly endeavor indeed!


    But let’s go back to the key point of difference between genres. For orchestral classical music, the dimension I care about the most is the width, height, and depth of the soundstage. That last dimension (depth) is not the dimension that Atmos, or surround mixes in general, addresses. Immersive music formats tackle the listening space from front to back, and use DSP to render sounds emanating from the sides, rear, and above with great precision.


    But with classical orchestral music, what is of interest is the soundstage in front of the listener, including the space behind the plane of the front speakers. The physical 7.1.4 speaker layout does nothing to address this space. It is still left up to the mix and the electronics to convey this depth in the best way they are able.


    Why is that? I wonder if a surround format could be devised where the forward soundstage depth could be enhanced by front depth speakers. Instead of adding even more channels, could we achieve this by redefining the existing speaker count? Are “side” speakers really necessary? As a classical listener, I would gladly give these up if they could be used instead to enhance stage depth.

     


    Summary


    I finally managed to get out to Minneapolis to experience Chris’s setup, and I feel very fortunate that I was able to experience it. Excellent lossless Atmos mixes on a world-class immersive sound system can be a transformative experience, and it certainly had a profound impact on me!


    Is this a path I would pursue? Without having experienced a system like Chris’s, I wouldn’t have known how to answer that question. Now, I know and the answer is no. But my reasons are highly personal, and relate to what I like to listen to, which 90+% of the time is orchestral classical music. Your mileage may vary!

     

     

     

     

     


    About the Author


    rajiv.jpgRajiv Arora — a.k.a. @austinpop — is both a computer geek and a lifelong audiophile. He doesn’t work much, but when he does, it’s as a consultant in the computer industry. Having retired from a corporate career as a researcher, technologist and executive, he now combines his passion for music and audio gear with his computer skills and his love of writing to author reviews and articles about high-end audio.


    He  has "a special set of skills" that help him bring technical perspective to the audio hobby. No, they do not involve kicking criminal ass in exotic foreign locales! Starting with his Ph.D. research on computer networks, and extending over his professional career, his area of expertise is the performance and scalability of distributed computing systems. Tuning and optimization are in his blood. He is guided by the scientific method and robust experimental design. That said, he trusts his ears, and how a system or component sounds is always the final determinant in his findings. He does not need every audio effect to be measurable, as long as it is consistently audible.
     
    Finally, he believes in integrity, honesty, civility and community, and this is what he strives to bring to every interaction, both as an author and as a forum contributor.




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    23 minutes ago, austinpop said:

    There are no additional speakers behind the front L-C-R speakers, so how would 7.1.4 enhance soundstage depth behind the front speakers?

    I'm not a Photoshop guy. Just put the whole symphonic in Atmos space like JW in Berlin. And this is the reason why surround L and R are so important same as main L and R.

    Image2023-4-10at11_17AM.thumb.jpg.c05d1df201e5e041dc7bb69cd9e41035.jpg

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    25 minutes ago, austinpop said:

     

    There are no additional speakers behind the front L-C-R speakers, so how would 7.1.4 enhance soundstage depth behind the front speakers?

    If we look at this from a technical standpoint, the soundstage depth capable from stereo speakers is also possible from the speakers surrounding the listener in an immersive setup. Nothing prohibits this. The possibilities of depth all around are there, if the recording and mixing engineers want to use them. 
     

    I prefer to look at this differently. Trying to recreate something with something else, is a fools errand. There’s no need for the something else. Immersive is a different animal. We shouldn’t expect the same things. 
     

    I know of nobody creating music who thinks the commercially released recordings are an accurate representation of the real event. It comes down to which illusion one prefers. It’s my belief that immersive can reconstruct the stereo illusion, if desired, and much more. The reverse can’t be true. 

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    5 minutes ago, El Guapo said:

    I'm not a Photoshop guy. Just put the whole symphonic in Atmos space like JW in Berlin. And this is the reason why surround L and R are so important.

    Image2023-4-10at11_17AM.thumb.jpg.c05d1df201e5e041dc7bb69cd9e41035.jpg

     

    Sorry, you lost me here. I don't understand what point you're making. Let me try again. I did some light annotation on the picture. Say I'm sitting where the picture is taken. If this were a home system instead of a concert hall, the red L/C/R boxes would be speakers. The green arrow is the dimension I want conveyed with the most realism. 

     

    SS.thumb.jpg.5c7f4d6dd07e5621e81e5dc4beb1a0e7.jpg

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    2 hours ago, austinpop said:

    But I still think for classical music, especially symphonic music, the current 7.1.4 layout does not really serve the needs of the music.

     

    25 minutes ago, austinpop said:

    This is the listener perspective in a classical concert. All the music is originating in front of you, but instruments are laid out on a stage that has depth. This is what you want reproduced well.

     

    You are incorrectly thinking in only 2  dimensions. It is all originating in front of you,  but a large portion of what reaches your ears is coming at you from every direction, the hall is reverberant, you hear the reflections, you are IMMERSED in sound.. Even though the instruments may be  arranged the same in 2 different halls they will sound very different due to these reflections. This is what makes one hall great and one not so much.  This is what you are attempting to re-create with immersive sound, It simply can't be done with 2 channels

     

    From my experience at the symphony this immersion is much more important than depth of the soundstage. I would have to go back and concentrate to be sure, and I will, but I don't recall any sense of depth, no sense that the horns in the back are further away than the violins up front. Perhaps our hall does not support that perception ?

     

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    3 minutes ago, austinpop said:

     

    Sorry, you lost me here. I don't understand what point you're making. Let me try again. I did some light annotation on the picture. Say I'm sitting where the picture is taken. If this were a home system instead of a concert hall, the red L/C/R boxes would be speakers. The green arrow is the dimension I want conveyed with the most realism. 

     

    SS.thumb.jpg.5c7f4d6dd07e5621e81e5dc4beb1a0e7.jpg


    This is a fun discussion. Good exchange of thoughts and experiences. 
     

    In the photo above, we are counting on three front speakers to reproduce the ambiance of the hall’s side and rear walls and ceiling. By definition that seems crazy. Using actual speakers in all the locations, to reproduce what the mics picked up in those locations seems like a much better starting point for me. 

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    4 minutes ago, The Computer Audiophile said:

    If we look at this from a technical standpoint, the soundstage depth capable from stereo speakers is also possible from the speakers surrounding the listener in an immersive setup. Nothing prohibits this. The possibilities of depth all around are there, if the recording and mixing engineers want to use them. 
     

     

    My point here is if classical music were an area of focus, and reproducing soundstage depth were a priority, why not change to configuration to have LFS and RFS speakers to aid in that?

     

    SS.thumb.jpg.5c7f4d6dd07e5621e81e5dc4beb1a0e7.jpg

     

     

    4 minutes ago, The Computer Audiophile said:

    I prefer to look at this differently. Trying to recreate something with something else, is a fools errand. There’s no need for the something else. Immersive is a different animal. We shouldn’t expect the same things. 
     

    I know of nobody creating music who thinks the commercially released recordings are an accurate representation of the real event. It comes down to which illusion one prefers. It’s my belief that immersive can reconstruct the stereo illusion, if desired, and much more. The reverse can’t be true. 

     

    Actually, I think for classical music, we are in fact trying to recreate the concert experience. At least, that is what I look for, and many good recording deliver a very satisfying result. Not the real thing, obviously.

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    Hi Rajiv, now that I think about it, it would’ve been really fun to turn off all the speakers except front R and L, then see what we hear for depth (while immersive is playing). I wonder from a scientific point of view, how much the other channels change our perception of what we hear front the front. 
     

    Really cool stuff to think about. At least for me. 

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    13 minutes ago, austinpop said:

    why not change to configuration to have LFS and RFS speakers to aid in that

    Here's the immersive sound stage looks like (sorry the pic cannot show Lrs and Rrs). The gentleman in front of you is the center. The L, C and R are very far from you, almost the rear wall of the stage.Image2023-4-10at11_43AM.thumb.jpg.68d26754de55fd997ed14201f14b1a68.jpg

     

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    2 minutes ago, austinpop said:

     

    My point here is if classical music were an area of focus, and reproducing soundstage depth were a priority, why not change to configuration to have LFS and RFS speakers to aid in that?

     

    SS.thumb.jpg.5c7f4d6dd07e5621e81e5dc4beb1a0e7.jpg

     

     

     

    Actually, I think for classical music, we are in fact trying to recreate the concert experience. At least, that is what I look for, and many good recording deliver a very satisfying result. Not the real thing, obviously.

    That would be a really cool speaker config. I wonder if the science behind such a depth layout would pan out to what we hear and/or if that depth can be mimicked identically as long as the sound comes from the front. Way out of my league, but cool stuff. 

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    I once asked Constellation Audio why its preamps have a balance control. The answer was that people like to adjust it to better reproduce their exact seat location in a certain hall for concerts. Taking this a step further, and seeing people sitting behind the musicians in Rajiv’s photo, it would be really cool if we could rotate the immersive soundstage or move the listening position to wherever we want. 

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    @El Guapo Ah thank you, I see what you're saying. Interesting thought. I'm sure the recordings we heard at Chris's did not mix in such a way -- where the rear of the stage is coincident with LCR, and all the instruments are placed in front. But perhaps that would be a cool way to do this.

     

    15 minutes ago, The Computer Audiophile said:

    That would be a really cool speaker config. I wonder if the science behind such a depth layout would pan out to what we hear and/or if that depth can be mimicked identically as long as the sound comes from the front. Way out of my league, but cool stuff. 

     

    I know, right! This a question for the creators of the format, and the creators of the mixes.

     

    I should stress that my observations were based on a small set of classical albums (<10) that I listened to at Chris's. At the end of the day, I am merely expressing my point of view as a listener, and what the attributes are that I value most. I did not hear these attributes particularly well enhanced in the subset I tried at Chris's. Perhaps better mixes are coming. I remain open minded about the possibilities.

     

    Especially as it will give me an excuse for another session at Chris's!

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    48 minutes ago, austinpop said:

     

    Sorry, you lost me here. I don't understand what point you're making. Let me try again. I did some light annotation on the picture. Say I'm sitting where the picture is taken. If this were a home system instead of a concert hall, the red L/C/R boxes would be speakers. The green arrow is the dimension I want conveyed with the most realism. 

     

    SS.thumb.jpg.5c7f4d6dd07e5621e81e5dc4beb1a0e7.jpg

     

    Two speakers will do this. You don't need the centre, and the L and R can be moved about a third of the way towards the centre, from where they are in that altered pic. The sense of depth is already encoded, because of the pickup of reverb by the microphones - unless the whole thing has been savagely manipulated by misguided audio engineers ... this photo is actually a very good representation of what it sounds like, with convincing replay.

     

    Why this doesn't happen with less capable setups is because the low level detail is too blurred - one's hearing can't work out the clues, and the sense of space is missing. A better SQ allows the volume to be adjusted to realistic levels, and then the full immersive experience just happens. Automatically. If your system can't be set  to the right volume to do this without you flinching, then its standard is not high enough to recreate the contents of the recording accurately.

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    18 minutes ago, austinpop said:

    Interesting thought.

    DG's recent releases of classical recordings already implemented such way. Very enjoyable! ☺️

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    @Kurvenal said "Two examples that I have found interesting in this respect are the track Exhalation performed by cellist Johannes Moser and Steve Reich's Electric Counterpoint performed by Mats Bergstrom"

     

    I'm a huge fan of Steve Reich and have been privileged to attend a number of performances of his work by the Steve Reich ensemble and other performers. I'm currently reading Conversations, where there's discussion about the importance of the exact placement on stage of performers/groups of performers within each hall they performed in, as to the whether the piece was experienced by the audience as intended. I'm referring in particular to conversations between SR and Michael Tilson Thomas.

     

    Of course Steve Reich has had the freedom to pursue different arrangements than the conventional classical configurations.

     

    Thanks for the recording recommendations.

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    Gee, I am having a problem here. So a two channel stereo system can create depth but a system with three fronts, surrounds and height speakers can’t. Sure it can, it is up to the mixer. There is a great Atmos mix at TRPTK that creates incredible front depth. 

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    On 4/4/2023 at 10:32 AM, ted_b said:

    Geoffrey, I have been on the QQ forum for years, and visit and post on it daily (so do several folks here).  It's a go-to for immersive recordings.  👍

    Is there any section on QQ forum that focuses on “native” immersive recordings with “immersion built into the entire process, with player, instrument and mic placements all set up for the best immersive capture possible” as you described in your post above?  Who else is doing this besides 2L and IAN?  Would love to find a way to promote these types of efforts since the quality of immersive remixes from archival recordings is so variable…

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    7 minutes ago, The Immersive Frame said:

    This is indeed a very interesting discussion going on here and from a professional engineer's perspective I am delighted that this kind of conversation is happening among music lovers!

     


    Exactly. When listening to classical music live in a concert venue, the acoustics are enveloping us from all directions. Even if mostly subcontious, our human hearing perceives sound reflection patterns with their distinct directionality. Together with diffuse reverb this gives us a sense of the space we find ourselves in. There is also very interesting research pointing out the emotional aspect of sound envelopment and the importance of reflection patterns for the perception of clarity and balance within an orchestra. In some halls you might additionaly hear very interesting localization effects of a french horn all of the sudden sounding from behind you when closing your eyes. Not even speaking of repertoire that acually makes use of discretely placed instruments (thinking of Berlioz' Requiem, Mahler's 3rd, venetian polychoral style, etc.).

     

    Classical music throughout history evolved in very different kind of rooms but very often a certain genre or type of composition is closely connected to a certain type of venue. Sacred music often is laid out in a way to embrace the long and dense reverb of large cathedrals wheras we might not so much enjoy a string quartet in a large venue with very little reflective surfaces around the ensemble, just to mention two examples. Within the orchestral repertoire itself there has been a huge development: whereas concert venues still sounded much different during Beethoven's time (rooms with a close proximity to the audience, high acoustic gain values to name a few parameters) the late romantic repertoire with huge instrument counts would never be imaginable without the appropriate spaces to accomodate them. This illustrates how closely repertoire, ensemble and the acoustics of a venue are connected. Some may even say the room is an extension of the musical instrument itself.

     

    Coming to the recording side of things, music transmission technology for a long time has allowed us to capture sound at a specific point in the room and play it back through one speaker. Stereo together with very advanced recording and mixing techniques has later allowed us to create a remarkable sense of depth and space in recordings but we can never forget that this is still a reduction of the actual acoustic experience in a concert hall to one frontal plane.
    Here lays the actual challenge in stereo recordings: making wise decisions how to translate the space into two channels while maintaining both, a certain acoustic feeling and clarity.

     

    A full, natural acoustic envelopment is finally possible in music recordings with immersive audio formats. When done properly it is quite astonishing how much the additional ambience sound coming from the side, rear and height speakers can add to the sense of depth, the clear presentation of musical structures and the natural apearance of instrument timbres. Still I couldn't agree more with Chris when he writes

    For immersive recordings this is true aswell and the final outcome is a series of aesthetic decisions during the entire recording process. In a way a recording will always be an interpretation and maybe an enhancement of reality. The only things that matter in the end are if it is enjoyable and if it does justice to the music itself.

     

    ---


    I'd still like to address one observation described by @austinpop:

     

     

    To say at first, there is no technical reason to lose any achivement we made in Stereo. In the most simple case you can do the same you did in Stereo with the L/R channels of a 5.1, 7.1.4, 9.1.4 or whatever multichannel system and add somthing to it. But immersive formats offer so many more great possibilities to further shape parameters like depth and distance: one aspect for example is that we can afford much more diffuse sound without loosing detail and transparency as the "reverb" of a hall can suddenly be presented "correctly" in terms of directionality. This highly contributes to the perception of depth. Of course this requires a "native immersive" approach – as @Kurvenal puts it – from the very beginning of making a record. For a proper immersive recording you have ideally an advanced setup of room microphones in the venue capturing all these natural reflections and reverb patterns.

     

    The problem here is that at this moment the market requires a huge amount of albums being presented in Dolby Atmos. Many of them have been recorded long before immersive audio was a thing and it is a huge challenge that is unfortunately often underestimated to create a proper Atmos mix for a long existing product.
    Taking for example a record from the early 2000's, an engineer might be lucky having the chance to go back to the original multitrack. This as a foundation allows for an Atmos mix that can achieve a lot but it still is a quite complex ant time consuming procedure to make up for the lack of properly placed ambience mics. An engineer who is very considerate about his business might create something great in such situations but the production budgets often point in another direction.

     

    On top of it, as @austinpop mentioned, many Atmos mixes are currently only available through lossy streaming. 768kbit/s for an entire immersive mix is just ridiculous and apart from the commonly known compression artifacts, the codec "eats up" a lot of the decorellated ambient information in the surrounding channels. This is another reason why many records might appear as "Stereo plus some hot air". This is very frustrating and we can only hope that the streaming services will sooner than later advance to any kind of lossless immersive transmission and that more major products are being released e.g. on Blu-ray.

     

    Thanks so much for joining and contributing your perspective. 

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    13 hours ago, JoeWhip said:

    Gee, I am having a problem here. So a two channel stereo system can create depth but a system with three fronts, surrounds and height speakers can’t. Sure it can, it is up to the mixer. There is a great Atmos mix at TRPTK that creates incredible front depth. 

     

    I have to agree here.  I also felt that was strange as well. My guess would be that the Immersive Audio setup would have a much better potential to recreate a realistic sound stage etc.  

     

    .

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    5 hours ago, The Immersive Frame said:

    This is indeed a very interesting discussion going on here and from a professional engineer's perspective I am delighted that this kind of conversation is happening among music lovers!

     

    Thanks for your fantastic insights.  Can you share how much Immersive Audio has caught on in the industry?  I am getting a few threads via Twitter on more and more engineers working on IA but it's still not a lot.

     

     

    .

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    5 hours ago, The Immersive Frame said:

    This is indeed a very interesting discussion going on here and from a professional engineer's perspective I am delighted that this kind of conversation is happening among music lovers!

     


    Exactly. When listening to classical music live in a concert venue, the acoustics are enveloping us from all directions. Even if mostly subcontious, our human hearing perceives sound reflection patterns with their distinct directionality. Together with diffuse reverb this gives us a sense of the space we find ourselves in. There is also very interesting research pointing out the emotional aspect of sound envelopment and the importance of reflection patterns for the perception of clarity and balance within an orchestra. In some halls you might additionaly hear very interesting localization effects of a french horn all of the sudden sounding from behind you when closing your eyes. Not even speaking of repertoire that acually makes use of discretely placed instruments (thinking of Berlioz' Requiem, Mahler's 3rd, venetian polychoral style, etc.).

     

    Classical music throughout history evolved in very different kind of rooms but very often a certain genre or type of composition is closely connected to a certain type of venue. Sacred music often is laid out in a way to embrace the long and dense reverb of large cathedrals wheras we might not so much enjoy a string quartet in a large venue with very little reflective surfaces around the ensemble, just to mention two examples. Within the orchestral repertoire itself there has been a huge development: whereas concert venues still sounded much different during Beethoven's time (rooms with a close proximity to the audience, high acoustic gain values to name a few parameters) the late romantic repertoire with huge instrument counts would never be imaginable without the appropriate spaces to accomodate them. This illustrates how closely repertoire, ensemble and the acoustics of a venue are connected. Some may even say the room is an extension of the musical instrument itself.

     

    Coming to the recording side of things, music transmission technology for a long time has allowed us to capture sound at a specific point in the room and play it back through one speaker. Stereo together with very advanced recording and mixing techniques has later allowed us to create a remarkable sense of depth and space in recordings but we can never forget that this is still a reduction of the actual acoustic experience in a concert hall to one frontal plane.
    Here lays the actual challenge in stereo recordings: making wise decisions how to translate the space into two channels while maintaining both, a certain acoustic feeling and clarity.

     

    A full, natural acoustic envelopment is finally possible in music recordings with immersive audio formats. When done properly it is quite astonishing how much the additional ambience sound coming from the side, rear and height speakers can add to the sense of depth, the clear presentation of musical structures and the natural apearance of instrument timbres. Still I couldn't agree more with Chris when he writes

    For immersive recordings this is true aswell and the final outcome is a series of aesthetic decisions during the entire recording process. In a way a recording will always be an interpretation and maybe an enhancement of reality. The only things that matter in the end are if it is enjoyable and if it does justice to the music itself.

     

    ---


    I'd still like to address one observation described by @austinpop:

     

     

    To say at first, there is no technical reason to lose any achivement we made in Stereo. In the most simple case you can do the same you did in Stereo with the L/R channels of a 5.1, 7.1.4, 9.1.4 or whatever multichannel system and add somthing to it. But immersive formats offer so many more great possibilities to further shape parameters like depth and distance: one aspect for example is that we can afford much more diffuse sound without loosing detail and transparency as the "reverb" of a hall can suddenly be presented "correctly" in terms of directionality. This highly contributes to the perception of depth. Of course this requires a "native immersive" approach – as @Kurvenal puts it – from the very beginning of making a record. For a proper immersive recording you have ideally an advanced setup of room microphones in the venue capturing all these natural reflections and reverb patterns.

     

    The problem here is that at this moment the market requires a huge amount of albums being presented in Dolby Atmos. Many of them have been recorded long before immersive audio was a thing and it is a huge challenge that is unfortunately often underestimated to create a proper Atmos mix for a long existing product.
    Taking for example a record from the early 2000's, an engineer might be lucky having the chance to go back to the original multitrack. This as a foundation allows for an Atmos mix that can achieve a lot but it still is a quite complex ant time consuming procedure to make up for the lack of properly placed ambience mics. An engineer who is very considerate about his business might create something great in such situations but the production budgets often point in another direction.

     

    On top of it, as @austinpop mentioned, many Atmos mixes are currently only available through lossy streaming. 768kbit/s for an entire immersive mix is just ridiculous and apart from the commonly known compression artifacts, the codec "eats up" a lot of the decorellated ambient information in the surrounding channels. This is another reason why many records might appear as "Stereo plus some hot air". This is very frustrating and we can only hope that the streaming services will sooner than later advance to any kind of lossless immersive transmission and that more major products are being released e.g. on Blu-ray.

     

    Thank you so much for joining the discussion and contributing your insights. They make me much more optimistic that the format itself is capable of rendering the attributes I described as desirous, even if precious few mixes currently available today do that satisfactorily. 

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    16 hours ago, The Immersive Frame said:

    On top of it, as @austinpop mentioned, many Atmos mixes are currently only available through lossy streaming. 768kbit/s for an entire immersive mix is just ridiculous and apart from the commonly known compression artifacts, the codec "eats up" a lot of the decorellated ambient information in the surrounding channels. This is another reason why many records might appear as "Stereo plus some hot air". This is very frustrating and we can only hope that the streaming services will sooner than later advance to any kind of lossless immersive transmission and that more major products are being released e.g. on Blu-ray.

    Given the technical savvy inherent in this community, would love to hear thoughts on scenarios with a viable lossless immersive music ecosystem as the desired end-state...

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    Just now, Kurvenal said:

    Given the technical savvy inherent in this community, would love to hear thoughts on scenarios with a viable lossless immersive music ecosystem as the desired end-state...

     

    Can you say this in a different way? I think I follow, but I'm not sure and don't want to waste your time by writing a whole bunch of stuff that doesn't address the correct topic :~)

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    2 minutes ago, The Computer Audiophile said:

     

    Can you say this in a different way? I think I follow, but I'm not sure and don't want to waste your time by writing a whole bunch of stuff that doesn't address the correct topic :~)

    Apologies for the vagueness, but I did not want to stifle creativity by being too direct in my questioning.  

     

    There are no doubt technical hurdles impeding "lossless immersive transmission" by the streaming services, but presumably these can be overcome if there are sufficient commercial incentives for doing so.  Any parallels from the transition in two-channel streaming from mp3 to hi res that could inform how these incentives might be shaped?  

     

    On the consumer side, what developments could drive an uptick in immersive installations in the home to make @bobflood wrong?  

    On 4/9/2023 at 10:00 PM, bobflood said:

    My personal opinion is that Atmos will find the most success in high-end automotive applications where you have a captive audience in a fixed position. I think home use will remain a  small niche due to the high cost and high complexity.

    There are no doubt many other angles from which this problem could be approached, but I wanted to stimulate some discussion in the hope that we could create some momentum for change, or maybe even prompt the emergence of some change agents!

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