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Article: Thoughts On Immersive Audio


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Thanks Chris for this great series of articles on “Immersive”. 

 

You’ve probably already thought of this; but another useful article could be distinguishing “Immersive” from traditional MCH audio. There’s obviously a tendency for us to lump the two together, as they are in many respects, very similar.

 

As I understand it, the main differences are…

 

1/ Traditional Multichannel is channel based; meaning there’s a hard limit as to the number of channels on any given MCH recording. 8 channels (or 7.1) seems to be the limit. If the number of channels on an MCH recording exceeds the channels in your system, you’ll need to down-mix. For example from 7.1 to 5.1. Though most available MCH recordings are 5.1 (with some at 5.0, 4.1?, 4.0, 3.1?, 3.0, or 2.1, until we’re finally back to good ol’ 2 channel stereo).  Where 7.1 traditional MCH exists, it is designated as, Left front, Right front, Center, Sub, Left rear, Right rear, Left side, Right side. There is no concept of a height channel or channels.

 

2/ “Immersive” is “object” based. So there is no hard limit, as far as the recording is concerned. I suppose, theoretically at least, every instrument/voice on a recording could be its own “object”. This means that an “Immersive” recording is more likely to require down-mixing, or rather allocation/distribution of the “objects” amongst the physical channels in a given system. There is, however, a practical limit as to how many physical channels are likely to be available in a given speaker based system. Perhaps this will converge on 12, in a similar sense that for traditional multi-channel, 5.1 is the most typical.

 

3/ The main contribution that “Immersive” brings to the table, appears to be the addition of one or more height channels. So the question that always comes to my mind, is what advantage do height channels bring to music? I believe you already addressed this to some degree in previous articles. It does also seem that this will depend on the genre of music and where it was recorded. Classical music recorded in a traditional concert hall built, with that music in mind, will generate multiple reflections from all directions within the hall, which will be experienced differently, depending on where the listener is seated. Other genres of music, with far fewer instruments and voices, recorded in a studio also involve reflections, though these can, presumably be more easily controlled. It also becomes a question of which perspective on the music the listener will experience. Do you want to be in the middle of the band or have the band perform in front of you?; etc. Artificial spaces can also be eletronically generated with effects, and these become part of the artistic creation. Perhaps we are entering a time though, where there’ll be greater audience or listener participation in the final result? Two channel recordings, of course, treat all genres of music equally, because they are equally limited.

 

I think it’s useful to distinguish clearly between “Immersive” and traditional multi-channel. If we lump the two together, it can be argued that Qobuz already support immersive, because they have been streaming traditional, full quality 5.1 multi-channel, for some years now. Most of these titles are classical/opera and most are at 96/24 or 192/24 for all 6 channels!

 

4/ Obviously “Immersive” in the form of Dolby Atmos and similar, object based formats can be experienced on headphones (any headphones actually). Whereas with traditional Multichannel recordings, headphone listeners need not apply. For headphone listening, the result is perhaps similar to the old Binaural/Dummy head recordings, which have been around since at least the 70s. I suppose with headphones no down-mixing or allocation of objects to different physical channels is performed, even though there are only two channels available. I’m guessing this is because the room is taken out of the equation, so the “spatial” illusion can be re-created to a degree, because of the proximity of the transducers to our ears. I must admit though, my understanding of this is shaky.  I’ve even wondered if this couldn’t be experienced to some degree with nearfield speaker listening, whereby a pair of speakers could act like giant headphones.

 

5/ Where you have full quality Dolby Atmos recordings available (currently only on some blu-ray discs), you can rip then decode them using the Dolby Reference Player, to the number of physical channels your speaker system has. If you have enough physical channels, these could include at least one height channel. If not, the result of your decoding would be the same as a traditional Multi-channel recording, for example at 5.1, if that’s the number of channels you have; except the sample rate may be limited to 48khz for each channel, as necessary to squeeze all those additional channels onto the disc. In that case an actual traditional MCH recording would, presumably be better, if each channel were >= 96khz.

 

The decoded Dolby Atmos from a Blu-Ray results in regular 48khz/24 bit PCM per channel, which could have convolution performed on the channels, for example via HQPlayer playback.

 

A spatial stream from Apple Music can be decoded by MacOS in real-time and fed into HQPlayer’s input mode.

 

To conclude, I’m sure the results of, particularly full quality Dolby Atmos, on a system, such as the one you’ve built, can be truly spectacular. This seems even more dependant on the job done by the mixing engineer and the genre of music, than with stereo recordings though, and with legacy recordings, risks moving away from the original artsts intentions.

 

I’ve realised I needed to type this out to confirm my own understanding. So please correct me wherever I’ve made any mistakes and keep the great articles coming, if you can tear yourself away from listening!

Owner of: Sound Galleries, High-End Audio Dealer, Monaco

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On 7/2/2022 at 9:37 PM, Kal Rubinson said:

All that is true for mainstream multichannel but several labels have, over the years introduced height channels.  I am thinking of Telarc, Chesky and MDG ("2+2+2"0.

Agreed except that the Qobuz app does not support any multichannel at this time and it is necessary to utilize Roon (are there others?) in order to hear those tracks in more than stereo.

Not if you have a Smyth Realiser on hand.

I think you did a great job.

Thanks very much Kal.

 

I wasn’t aware that labels such as the ones you mentioned added height channels to some of their MCH releases.

 

I have also used Audirvana to playback multichannel streams from Qobuz.

 

I also hadn’t heard of the Smyth Realiser. Will check it out.

Owner of: Sound Galleries, High-End Audio Dealer, Monaco

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On 7/2/2022 at 10:59 PM, The Computer Audiophile said:

Hi @Geoffrey Armstrong Great post. I’ll do my best to reply from the beach in Northern Minnesota (Independence Day holiday :~)). 
 

Immersive can’t be distinguished from traditional multichannel because it’s object based. The two immersive music formats are Atmos and Auro 3D. Atmos is of course object based, but Auro 3D is channel based. Nobody is doing DTS immersive music, based on what my contacts who mix and master this stuff say. 
 

Immersive to me involves layers beyond ear level, namely height channels. This is where the immersive comes from, being immersed in audio from all angles. 
 

Immersive seems to be settling in 7.1.4 12 channel systems, but others are definitely supported. 
 

I plan many more articles about all of this as you noted. Immersive brings many things to the table for both consumers and creators. Creators are now free from technology dictating what they do. They now have a 3D space in which to play music. Reproducing this as a consumer is great for all different types of music. Sure, a classical concert and recording all now expands to the ceiling. This is fantastic and an obvious use of the format. Others are using it more actively by placing audio everywhere initially. This means we can hear the reverb of sounds originating behind us, in the front channels. I have much more to say about this, and it may surprise people :~)

 

I think mixing engineers will finally get their due rather than mastering engineers getting all the press. Mixing in immersive makes or breaks a recording. 
 

Back to the water for me for now. I’m still digesting your full post. Great stuff. Keep it coming!

I attempted to respond from Marineland near Antibes, where we took our nine year old daughter over the weekend, and got up close and personal with some Dolphins 😀

 

Unfortunately my responses didn't go through, due to a poor internet connection.

 

So the differences between traditional multi-channel and "immersive" are not so clear cut as I'd thought. So I'll just continue to refer to the first as "traditional Multi-Channel" and the second as "Immersive".

 

I'm sure your new "Immersive" system also makes a superb "Traditional Multi-Channel" system and any comparisons between the two, you can make on your system, will be interesting to learn about.

 

I'm looking forward to your further articles.

Owner of: Sound Galleries, High-End Audio Dealer, Monaco

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A quick question; is it possible to decode Spatial audio streams from Apple's music app to 6 Channels, using BlackHole 16Ch version, and feed the result to HQPlayer with BackHole 16Channel, set as the input?

 

Apologies in advance if I misunderstood previous discussion on this in these articles; but I got the impression, it should be possible to decode these Spatial streams "on the fly" and feed them into HQPlayer to play though my traditional 5.1 MCH system. All I get though is two channel stereo passed through.

 

Thanks

Owner of: Sound Galleries, High-End Audio Dealer, Monaco

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2 hours ago, wisechoice said:

Creating an aggregate device is not necessary if the output is Blackhole 16ch, and shouldn't be necessary if the hardware output device already has sufficient outputs. However, I've noticed that getting more than 6 channels is spotty when outputting directly to at least some interfaces (in my case the Digiface USB), whereas Blackhole 16ch as the intermediary works just fine.

Thanks so much to both Chris and wisechoice. Yes, I confirm it's now working. The references to "aggregate devices", Anubis, VAD; etc, etc. all went over my head a bit as I'm not using Merging devices or Ravenna.

 

I don't know where exactly I was going wrong, as what I had tried appears to be in line with your advice. I have an old Exasound E28, connected to my Mac via USB. I set this as ATMOS 5.1.2 Surround device in Audio Midi Setup, set the default output device as BlackHole 16CH, set that as the input to HQPlayer, which is playing out to the Exasound set as an 8 channel device. Finally I chose the audio:default/48000/2 output option; but then edited the "/2" to replace it with "/6".

 

I'm doing this on my M1 Mac Air. Previously I was trying it on my Intel 2018 Mac Mini. So I don't know if the Intel Mac Mini (also running Monterey) is capable of decoding Atmos, or if it needs to be an M1. I also can't remember if I chose Atmos as "Automatic" (the correct option) in Apple Music app or "Always", which would have been wrong.

 

I also remember I chose standard 5.1 Surround in Audio Mini set-up rather than the Atmos option.

 

Will check tonight or tomorrow the Intel Mac.

 

Anyway, I'm now looking forward to experiencing all that Spatial content decoded to my 5.1 system.

 

👍👍👍

Owner of: Sound Galleries, High-End Audio Dealer, Monaco

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9 hours ago, The Computer Audiophile said:

Hi @Geoffrey Armstrong thanks for the detailed post. Deutsche Grammophon has some amazing Atmos releases for sure! I'd say it's the leading label for this stuff. I just wish it would release more on Blu-ray Disc for the lossless TrueHD Atmos.

 

I'm going to publish an article tomorrow in which you can see how I'm using convolution filters from Mitch Barnett to correct timing issues with speakers being different distances from the listening position and others room correction items. It's pretty remarkable. 

I'll read that with great interest Chris. In the past I've applied DRC to the main two channels; but wasn't fully convinced of the results. At the moment I just have correction applied to the Short Basshorns, after measuring the room with Avantgarde's own measuring tools and submitting the recorded files for them to create the optimised curves for my room.

Owner of: Sound Galleries, High-End Audio Dealer, Monaco

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2 hours ago, wisechoice said:

That said, please permit me to point out that you've made an error in your macOS speaker configuration. If you only have a 5.1 setup, with no height speakers, the correct setting in Audio Midi Setup is 5.1, not 5.1.2. Then your system will render Atmos correctly to the 5.1 configuration if that's what you're listening with. If you set it to 5.1.2, there is no guarantee that it will be rendered correctly. In fact, because Atmos is object-based rather than channel-based, there's a good chance that any musical or sound elements above the listening position (let's say a balcony choir in a classical piece, for example) will be improperly rendered, without the detail they should have. The difference may be subtle for some music, but more dramatic for other music. That's because the rendering in an object-based system like Atmos isn't merely additive. The format is supposed to be totally independent of the number of speakers you're listening with. So you should even be able to listen to an Atmos mix rendered in mono or stereo (not binaural) and still hear all the elements *somewhere*, even those that were mixed to rear or height channels. Note that this is not a "mixdown," either, because there were never discrete channels in the original Atmos mix, only objects.

Thank you for your clear explanation and for correcting my error. In fact 5.1 is the first option I chose in Audio Midi set-up, since as you point out, that corresponds with the number of speakers I actually have.

 

With my first attempt though, I couldn't get this to work through BlackHole 16Channel version as input to HQPlayer for playing out to my Exasound 8 channel DAC. When I changed to 5.1.2 Atmos, I got it working. So I figured I may as well blend the height channels into the Center Channel with HQPlayer's Matrix Pipeline tools.

 

Having said that, I have now reverted to 5.1 in Audio-Midi set-up and set HQPlayer as outputting to 6 channels and it's all working fine. I must have made some other mistake in my first attempt.

 

Owner of: Sound Galleries, High-End Audio Dealer, Monaco

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