guiltyboxswapper Posted March 26, 2016 Share Posted March 26, 2016 I'm currently using HQPlayer with Roon. All works fine, until I enable convolution mode and try to skip a track. At which point you can see HQPlayer showing a 'please wait' dialog (which I think is related to re-calculating the convolution outputs?) and then starts playing the next track. It's fine if I disable convolution mode, mind. Gapless playback is fine. Any suggestions or configuration I can tweak to get around this? Thanks Link to comment
guiltyboxswapper Posted March 27, 2016 Share Posted March 27, 2016 Solved my issue with slow startup when convolution filters are in place. The higher the filter's input resolution in wave format, the longer it takes to startup. Since I'm only using filtering to notch out bass modes, I tried outputting filters as 16/48. Now starts only a second or so longer than without convolution filters enabled. Strangely enough, it didn't seem to care if it was DSD 128 or PCM 384 mode - the 'processing penality' existed for convolution filters either way. Shame they cant be cached for longer in memory at least... Link to comment
guiltyboxswapper Posted March 27, 2016 Share Posted March 27, 2016 I have dropped Roon a message seeing if they can do anything about not resetting HQ Player when skipping tracks, there's still a few seconds delay but as mentioned queued items are gapless in normal playback mode. Link to comment
guiltyboxswapper Posted May 11, 2016 Share Posted May 11, 2016 I've managed to get the latest version of HQPlayer Ubuntu package working on Fedora 23. Essentially I extracted its contents, and made sure qt5-qtquick1-5.6.0-3.fc23.x86_64.rpm was installed. PCM to DSD works out of the box. Link to comment
guiltyboxswapper Posted October 16, 2018 Share Posted October 16, 2018 2 hours ago, eternaloptimist said: Well, the ASUS DUAL RTX 2080 arrived in the post today and is now installed. Wow, this card is a beast! I can upsample to DSD512 (to T+A DAC 8 DSD via NAA) with poly-sinc-xtr, poly-sinc-xtr-mp without a problem. The CUDA offload is impressive. Task manager tells me the CPU (i6700K) is sitting stable at around 35%, the graphics card at 60 - 70%. With less intensive filter, the GPU usage sits at around 5 - 7%. Am having a lot of fun experimenting! The poly-sinc-xtr-mp is remarkable - very dynamic! Are you able to do 44.1x -> poly-sinc-xtr at 512x 48k base? My T+A's 44.1k side is broken, hence the question. Will eventually get this fixed. Link to comment
guiltyboxswapper Posted October 17, 2018 Share Posted October 17, 2018 45 minutes ago, eternaloptimist said: Yep. No problem. Tested from different sample rates. Thanks ! Better order a 2080 then! eternaloptimist 1 Link to comment
guiltyboxswapper Posted September 9, 2019 Share Posted September 9, 2019 On a 6800k mildly OC'd to 4ghz, with a 1080 GTX I can run ASDM7EC @ DSD256 rates with poly-sinc-short-mp. Link to comment
guiltyboxswapper Posted April 21, 2020 Share Posted April 21, 2020 5 hours ago, asdf1000 said: No. I'm hoping to get a DSD x48 test file from @Miska that I can send to Topping to test. Can you not do this yourself using a trial of HQPlayer Pro? Link to comment
guiltyboxswapper Posted December 11, 2020 Share Posted December 11, 2020 31 minutes ago, Luca72c said: Anybody had the chance to test HQPlayer on new AMD 5000 cpus yet? I have a 5800x arriving tomorrow (couldnt get my hands on a 5900x at all). Will try it out mid next week with HQPE. Currently running a 3900x no problem mind. Link to comment
guiltyboxswapper Posted December 11, 2020 Share Posted December 11, 2020 3 minutes ago, Luca72c said: Are you able to run flawlessly PCM -> DSD256 using EC modulators and non-2s xtr filters on your 3900x PC? It runs for about 5-10s then hiccups for 1s. Though bare in mind I have "quiet" cooling activated so I maybe facing throttling, and my ram is set to 3200mhz. Will try that combo again, I suspect the 5800x might cut it this time. Hopefully. Link to comment
guiltyboxswapper Posted February 1, 2021 Share Posted February 1, 2021 13 minutes ago, austinpop said: We are offering you our ears to get to the bottom of this mystery. Without revealing any proprietary information, could you look at possible root causes, and build some test versions - say 4.9a, b, c etc. Then let us try them out and give you feedback on SQ. Perhaps this will isolate the cause. To be fair to Miska, he did clearly state he only changed a single line of code. Now I know from past experience that compiler systems aren't entirely deterministic, but that is a whole can-o-worms (read: massively time consuming) over a single line of code. Link to comment
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