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Showing results for tags 'Clearsound'.
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A-Sky Clearsound club presents a new high-end audio player with support for PCM and DSD formats, fast scanning of music libraries and traditionally exceptional sound quality. Some distinctive features of the player: – Automatic adjustment at every start – Checking the connected audio interfaces – Preparing data for playback – Playback at one sampling rate – Truly seamless playback – Native executable code – Kernel in assembler – Correct priorities of the created processes – The minimum number of processes – Optimal route for data movement – Output only through ASIO and WASAPI Exclusive – Graphical interface without DirectX – Refusal to use tags – Super-fast scanning of music libraries Automatic configuration every time you start. A unique feature, never seen in any other player. Immediately after starting the player, the system is checked for compliance with the minimum requirements. If the conditions are not met, the player is closed. Next comes the check if the DAC selected in the previous session is active and its parameters are compared with those saved earlier. If the DAC has a quick indication of modes, you can observe how the sample rates and pcm / dsd modes are tested. If the DAC is not active or its parameters have changed, a window is displayed with all the DACs available in the system, indicating the supported modes and sampling rates based on the test results for each of them. After selecting the DAC, if provided, a window for setting various parameters of the player is displayed. The next step is to configure the player in accordance with the system parameters and the selected DAC, including the reservation of certain memory areas, buffer sizes, priorities of the initiated processes, etc. It is assumed that the OS is configured by default and no “optimization” programs are applied. Preparing data for playback. During playback, the read data is directed to a preliminary memory buffer. The double buffering method is used - when playing data from buffer 1, the next piece of data is written to buffer 2, then they are swapped. Since the data is in the dynamic random access memory for several cycles of its update, at this stage any possible interference and artifacts that arise when reading and transmitting data from the storage location to the main memory are completely eliminated. This means that neither the type of storage device (HDD, SSD, etc.), nor transmission lines (cables, wires, connectors, wireless links, etc.), nor intermediate devices (routers, switches, access points, etc.) cannot affect the sound in any way. Native executable code. The player's executable code is native to Windows. The player does not use DirectX, OpenGL, .NET Framework, etc. This ensures full compatibility with different versions of Windows, although it imposes some restrictions on the player's functionality, however, secondary, not related to high-quality playback of audio content. The core of the player is written in assembly language. This allows you to fully determine and control the path of the audio stream through the intermediate buffers and the central processor. A similar approach is practiced when creating professional packages for working with audio content. Super-fast scanning of music libraries For scanning drives in order to create libraries, an original very light and fast algorithm is used. Scanning is performed only when the player is started and after opening it does not affect the sound in any way. Another original feature of the formation of libraries is the sorting of albums in accordance with the structure of the catalogs on the disk. Clearsound club A-Sky download