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About Cebolla

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    Cepa Computensis Musicalis

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  1. In which case Google Cast support for the endless stream unfriendly WAV container still suggests poor judgement, if the use of Chromecast devices as an individual audio file track players was never even a minor consideration.
  2. Well, I wouldn't expect you to say otherwise, given that you chose the NAA to work similarly 😃. Unfortunately, none of the popular online music services that currently support Google Cast think the same as you do and prefer that their customers stream to their Chromecast devices with 'gaps'. Of course Google designed the Chromecast devices to be both individual audio file network players as well as endless stream endpoints, the only problem is that they 'forgot' about the gapless playback support requirement with the device operating as an individual audio file track player.
  3. Roon's endless stream method does have the advantage of providing a workaround for the non-gapless supporting Chromecast devices to appear to play gaplessly. Standard UPnP/DLNA normally network streams the individual audio file tracks, though some specialised endless stream providing UPnP software does exist (eg the foo_out_upnp foobar2000 plugin component). Hence the need for the UPnP renderer/endpoint itself to handle gapless playback support. This means at least the beginning of the following track would need to be streamed in parallel before the current one has finished st
  4. Info from What Hi-Fi can be suspect even when they don't presume: https://www.whathifi.com/advice/mp3-aac-wav-flac-all-the-audio-file-formats-explained "MQA (hi-res): A lossless compression format that packages hi-res files for more efficient streaming. Used for Tidal Masters hi-res streaming."
  5. As I already mentioned in my last post, given that the OP is already using the foobar2000 player software on the laptop, which does support gapless playback, the foo_out_upnp plugin bit perfectly provides foobar2000's (gapless support already taken care of) audio output as a continuous network audio stream via UPnP, ie, not the individual audio file tracks in foobar2000"s playlist.. So lack of gapless playback support of the connected UPnP/DLNA renderer is irrelevant as it won't be receiving the individual audio file tracks. BTW, Bluesound's devices use a private proprietary m
  6. The Chromecast Audio has optical output & can be used as a hi-res (up to 24/96kHz) bit perfect UPnP/DLNA renderer if you install the BubbleUPnP Server helper application on your laptop & configure it to create a DLNA renderer for the CCA: https://www.bubblesoftapps.com/bubbleupnpserver2/docs/config_media_renderers.html Use & configure the foo_out_upnp plugin in foobar2000 to get the Chromecast Audio to access foobar2000's bit perfect audio output as a continuous FLAC stream via UPnP. Has the added benefit of providing a workaround for the CCA's lack of gaples
  7. Looks like you're not aware that iPeng is a Squeezebox network music player type controller app and that the internet radio function is not actually provided by iPeng. So when you use the Innuos Statement with iPeng for internet radio, you are merely remote controlling the Statement's internal Logitech Media Server's internet radio function to play to the Statement's internal Squeezelite player. The Logitech Media Server's basic internet radio function uses the TuneIn internet radio aggregator service to provide it with internet station stream links. Unfortunately, TuneIn have rece
  8. My posts above also suggested keeping JRiver to indirectly play the online music service streams (though would have been via JRiver's DLNA renderer rather than via its WDM driver), but given the OP's reply to those posts, it appears that using the already installed JRiver that way isn't a priority.
  9. Oops! Here's the missing pics showing LMS's web browser UI:
  10. Certainly looks like you need to lower your desires as far as using JRiver is concerned as JRiver Media Center doesn't support any online music services. However there are ways of getting their audio streams indirectly played by JRiver's audio engine and take advantage of any audio output settings you may have configured in JRiver. So unfortunately you won't be able to use JRiver's own user interface (ie including JRemote) for searching tracks, creating playlists, controlling the playback, etc. Given that restriction, I'd recommend installing the free Logitech Media Ser
  11. Where did you get that info from? Amazon Music HD is not supposed to be supported on Chromecast, so presumably at best the Chromecast Audio is limited to Amazon Music's lossy 320kbps streams: https://www.amazon.com/b?ie=UTF8&node=14070322011
  12. How is an app like BubbleUPnP, which for years has been at the forefront of providing lossless hi-res streaming from Qobuz to industry standard UPnP/DLNA supporting devices such as the PM7000N, a workaround? http://blogsv2.qobuz.com/qobuz-blog-en/2015/07/09/179/ BTW, Deezer supplies lossless CD-res streams on their best quality HiFi plan, not hi-res: https://www.deezer.com/en/offers/hifi
  13. You didn't actually mention what media renderer software you are using on the PC that is outputting to your USB DAC. Are you are using JRiver Media Center's own DLNA renderer, given that you are using one of its DLNA servers? It's not accurate to assume so, given that you are free to control any media renderer you choose with Upplay, as long as the renderer supports standard UPnP/DLNA or OpenHome. Also, which of JRiver DLNA servers are you using and exactly what are its configuration settings? Bear in mind using one of JRiver Media Center's default DLNA
  14. Yes. It's a very basic but reliable UPnP and OpenHome supporting controller application that I use when I just quickly want get some UPnP/DLNA media server supplied audio file tracks played on a UPnP renderer or an OpenHome renderer, so without the fuss of messing about with a more complicated user interface. However, given that its only function is that of a control point, I'm rather puzzled as to why you believe you are 'hearing' anything with this software. It's the media renderer that is being controlled by Upplay that actually handles the audio files and plays the music, not U
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