Jump to content
IGNORED

Mono > Stereo > Immersive


Recommended Posts

Doing some research on the introduction of stereo, I ran across some gems. Among them:

 

A key challenge for selling stereo was consumers’ satisfaction with the mono music systems they already owned. After all, adopting stereo meant you needed to buy a new record player, speakers and a stereo amplifier.

 

https://theconversation.com/amp/how-stereo-was-first-sold-to-a-skeptical-public-103668
 

 

There are so many parallels with the introduction of stereo and the introduction of immersive audio. The linked article above touches on many of them. 

Founder of Audiophile Style | My Audio Systems AudiophileStyleStickerWhite2.0.png AudiophileStyleStickerWhite7.1.4.png

Link to comment

Interesting. The history repeats itself.

 

After all, to be picky, stereo audio is anything that uses more than one channel.

 

Stereo derives from Greek στερεός which means firm, geometrically solid – something featuring a three dimensional nature (X Y Z).

 

We're used to define stereo precisely as a 2 channels representation. To some extent, the quadrophony, Dolby Atmos or any other multichannel audio representation is a variant of stereo (although some of them are object-oriented).

 

I get, though, that in regular conversations for the sake of simplicity it's handy to define stereo as a 2 channels audio only.

 

Just like a chronometer is a watch, clock or any other tool that measures time, yet everybody thinks of it as a stopwatch (which is technically a chronograph).

 

OK, I stop here – I only wanted to point out that immersive audio it's an evolution of the 3-dimensional audible perspective... 🙂

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...