Popular Post bubbleguuum Posted April 22, 2022 Popular Post Share Posted April 22, 2022 Note that since a few versions, BubbleUPnP also implements capture of audio of compatible apps on Android 10+, using the exact same system API than AirMusic. That feature is dubbed "Audio Cast" in BubbleUPnP. Most music apps are compatible, except notably Spotify. To use that feature in BubbleUPnP, play audio in some music app (say Apple Music), go into the Now Playing tab in BubbleUPnP, tap the floating cast icon to display the renderer dialog, pick an external renderer (if necessary), enable the "Audio Cast" toggle, grant the required permissions. If all goes well (some renderers may not work), you should hear the playing app on your renderer. As far as audio quality goes, it is very similar to AirPlay: BubbleUPnP captures 44.1/16 PCM from the system that is played as is (as WAV or LPCM) to the target renderer. If the playing app is playing media not in 44.1/16, it will be resampled by the system. Cebolla and Rexp 1 1 Link to comment
bubbleguuum Posted July 9, 2022 Share Posted July 9, 2022 On 7/4/2022 at 9:54 AM, Rexp said: Bubble cast works really well with AirReceiver, thanks @bubbleguuum! It's not gapless though, guess that's cos AirReceiver on PC does not accommodate it? I suppose you mean playing "Audio Cast" to AirReceiver ? "Audio Cast" (ie Android audio capture) should be gapless if the playing app you are capturing from audio plays gaplessly. Link to comment
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