ted_b Posted December 16, 2018 Share Posted December 16, 2018 Chris, They "48k" they are referring to is 48k-based DSD rates, like DSD64 being 3.072Mhz instead of 2.822Mhz. It's used in software like HQPlayer when one supposes the DAC's own 48k clocks are more accurate or less noisy (oversimplified). My Spring is still boxed up from the move or I'd confirm that it doesn't work. I assume Jussi knows best (but from memory I'd swear it worked). "We're all bozos on this bus"....F.T. My JRIver tutorial videos Actual JRIver tutorial MP4 video links My eleven yr old SACD Ripping Guide for PS3 (needs updating but still works) US Technical Advisor, NativeDSD.com Link to comment
ted_b Posted December 16, 2018 Share Posted December 16, 2018 Doubt it, as 48k based PCM sounded great (to my memory)! Again, the Spring uses two paths; one for PCM one for DSD. I'm gonna assume here the issue is 48k based DSD. Just my $.02 "We're all bozos on this bus"....F.T. My JRIver tutorial videos Actual JRIver tutorial MP4 video links My eleven yr old SACD Ripping Guide for PS3 (needs updating but still works) US Technical Advisor, NativeDSD.com Link to comment
Popular Post ted_b Posted January 3, 2019 Popular Post Share Posted January 3, 2019 1 hour ago, matthias said: Did you compare PCM to DSD with your Spring? What do you prefer? Thanks Matt My old review of the Level 3 Spring1 (on this website) goes into a lot of this (PCM, DSD, NOS). Personally, I like the DAC at both DSD512 and PCM 384k (via HQplayer upsampling in NOS mode). To this day I don't convert formats (neither PCM to DSD nor DSD to PCM). Superdad and matthias 1 1 "We're all bozos on this bus"....F.T. My JRIver tutorial videos Actual JRIver tutorial MP4 video links My eleven yr old SACD Ripping Guide for PS3 (needs updating but still works) US Technical Advisor, NativeDSD.com Link to comment
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